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How should I add a transform.position on a List?

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I need to do a list of positions of an object as time passes, so I'm having an error whenever I try to add it to a list variable. I'm trying to add it on a list and later use something like Debug to display the list on the console. Here is the code snippet I'm using: public List listOfPosition = new List(); void Update (){ if(Input.anyKey) { Debug.Log("A key or mouse click has been detected"); listOfPosition.Add(transform.position.x); listOfPosition.Add(transform.position.y); } The error that I've been getting is :- 1) The best overloaded method match for 'System.Collections.Generic.List.Add(UnityEngine.Transform)' has some invalid arguments 2) Argument '#1' cannot convert 'float' expression to type 'UnityEngine.Transform' I have gone through the code multiple times and have referred to a number of sources but I still can't manage to see a workaround.

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