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Anybody see the problem?

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Error Code in unity comes up with assets/scripts/enemy.cs(54,1): error cs8025: Parsing error using UnityEngine; using System.Collections; public class Enemy : MonoBehaviour { int movementSpeed = 3; int rotationSpeed = 3.0f; int detectionRange = 10; int attackRange = 1; float timeToMeasureAgainst; Transform playerTransform; Transform myTransform; void Awake() { myTransform = tranform; } // Use this for initialization void Start () { playerTransform = GameObject.FindGameObjectWithTag ("Player").transform; } // Update is called once per frame void Update () { float theDistance = Vector3.Distance (PlayerTransform.position, myTransform.position); if (theDistance < detectionRange) { if(theDistance < attackRange) { if (Time.time > timeToMeasureAgainst + 2) { Health playerHealth = playerTransform.gameObject.GetComponent(); playerHealth.ModifyHealth(-1); timeToMeasureAgainst = Time.time; } } if (theDistance > 0.75) { myTrasform.rotation = Quaternion.Slerp (myTransform.rotation, Quarternion.LookRotation(playerTranform.position - myTransform.position), rotationSpeed * Time.deltatime); myTransform.position += myTransfom.forward * movementSpeed * Time.deltaTime; } } }

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