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error CS7036 with multiple parameters

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I'm creating a script that is generating a hexagonal map. I have a script that generates the base map and then a script on the same game object that will generate a river. I have been able to feed one parameter from the base map script to the river script and have it print a debug command but not two. When I try to feed both parameters I get this error Assets\Map_Builder.cs(42,46): error CS7036: There is no argument given that corresponds to the required formal parameter 'zmapmax' of 'River_Generator.makeRivers(int, int)' Here is the code below: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Map_Builder : MonoBehaviour { public GameObject grasstile; public int xmapmax=10; public int zmapmax=10; // Start is called before the first frame update void Start() { for (float x=0; x().makeRivers(xmapmax, zmapmax); } } and the second river generating script using System.Collections; using System.Collections.Generic; using UnityEngine; public class River_Generator : MonoBehaviour { public GameObject waterTile; public int riverLength=10; public void makeRivers(int xmapmax, int zmapmax){ //have the generator pick an outside edge tile using xmapmax and zmapmax //the generator then replaces that tile with a water tile //next the generator picks, at random, one of three directions that is opposite from the edge the river tile is on and replaces the tile in that direction //the generator continues to pick one of three directions that are opposite from the previous tile and replace //until it either reaches the river limit or a board edge. print("" +Random.Range(0, xmapmax)); print("" +Random.Range(0, zmapmax)); print("make a river"); } } I assume it is something with how I fed the parameters in the Map_Builder script at the bottom but I can't quite see what I did wrong. Any help would be appreciated!

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