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IndexOutOfRangeException : Array.Length to 2 and then to 0 ?

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Hello everyone. I'm totally new to Unity and I've followed a tutorial in youtube to undersand who to create a simple level. However, in one of the video (this one if you wanna know : https://www.youtube.com/watch?v=dWtjKKR7Q3s). I've tried to create a moving plateform but unfortunatly the console send me a IndexOutOfRangeException in the Update method. The code in question is this one: using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaypointFollower : MonoBehaviour { [SerializeField] GameObject[] waypoints; int currentWaypointIndex = 0; [SerializeField] float speed = 1f; void Start() { Debug.Log(waypoints.Length); } void Update() { if (Vector3.Distance(transform.position, waypoints[currentWaypointIndex].transform.position) < .1f) { currentWaypointIndex++; if (currentWaypointIndex >= waypoints.Length) { currentWaypointIndex = 0; } } transform.position = Vector3.MoveTowards(transform.position, waypoints[currentWaypointIndex].transform.position, speed * Time.deltaTime); } } I've tried to see where is the problem by adding a Debug.Log in the Start function and what is strange is that the waypoints array length seem to be 2 and right after 0 and I don't know how it's possible. Also the code work fine (the moving plateform work) but I still got that error for some reason. Can someone help me ?

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