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Im getting this error and i dont know why

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NullReferenceException: Object reference not set to an instance of an object EnemyMovement.Update () (at Assets/scripts/Enemy/EnemyMovement.cs:27) this is the script it is refering to using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using UnityEngine.SceneManagement; public class EnemyMovement : MonoBehaviour { public float lookRadius = 5f; Transform target; NavMeshAgent agent; public float deathRadius = 5f; // Start is called before the first frame update void Start() { agent = GetComponent(); } // Update is called once per frame void Update() { float distance = Vector3.Distance(target.position, transform.position); if (distance <= lookRadius) { agent.SetDestination(target.position); if (distance <= deathRadius) { KillPlayer(); } } } void FaceTarget() { Vector3 direction = (target.position - transform.position).normalized; Quaternion lookRotation = Quaternion.LookRotation(new Vector3(direction.x, 0, direction.z)); transform.rotation = Quaternion.Slerp(transform.rotation, lookRotation, Time.deltaTime * 4f); } void OnDrawGizmosSelected() { Gizmos.color = Color.red; Gizmos.DrawWireSphere(transform.position, lookRadius); Gizmos.color = Color.yellow; Gizmos.DrawWireSphere(transform.position, deathRadius); } public void KillPlayer() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } }

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