// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using Unity.MLAgents.Actuators;
UnityEngine.UI;
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Gets the playback speed of the Animator. 1 is normal playback speed")]
public class GetAnimatorSpeed : FsmStateActionAnimatorBase
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The Target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The playBack speed of the animator. 1 is normal playback speed")]
public FsmFloat speed;
private Animator _animator;
public override void Reset()
{
base.Reset();
gameObject = null;
speed = null;
everyFrame = false;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent();
if (_animator==null)
{
Finish();
return;
}
GetPlaybackSpeed();
if (!everyFrame)
{
Finish();
}
}
public override void OnActionUpdate()
{
GetPlaybackSpeed();
}
void GetPlaybackSpeed()
{
if (_animator!=null)
{
speed.Value = _animator.speed;
}
}
}
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