I am trying to use Polybrush1.1.3 on UNITY 2021.3.8f1 and as soon as I install it form the package manager and start working on a plane with Polybrush, yellow error message shows up.
The exact error message:
"GarbageCollector disposing of ComputeBuffer allocated in F:\GAME DEV\Game Builds\Terrain Testing 2\Library\PackageCache\com.unity.polybrush@1.1.3\Runtime\Scripts\Type\PolyMesh.cs at line 71. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
UnityEngine.ComputeBuffer:Finalize ()"
There is another error in the brush paint settings but that one was tackled by Sykoo on YouTube. But this particular problem does not have a solution on the internet.
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How do you remove garbage collector compute buffer error while using Polybrush in UNITY 2021.3.8f1?
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