I am new to unity and have been stuck on this error for 2 months now
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
private Rigidbody2D rb;
private Animator anim;
private SpriteRenderer sprite;
private float dirX = 0f;
[SerializeField] private float moveSpeed = 7f;
[SerializeField] private float jumpForce = 6f;
private enum MovementState { idle, jumping, running, falling }
MovementState state = MovementState.idle;
// Start is called before the first frame update
private void Start()
{
rb = GetComponent();
anim = GetComponent();
sprite = GetComponent();
}
// Update is called once per frame
private void Update()
{
dirX = Input.GetAxisRaw("Horizontal");
rb.velocity = new Vector2(dirX * moveSpeed, rb.velocity.y);
if (Input.GetButtonDown("Jump"))
{
rb.velocity = new Vector2(rb.velocity.x, jumpForce);
}
UpdateAnimationState();
}
private void UpdateAnimationState()
{
//MovementState state;
if (dirX > 0f)
{
state = MovementState.running;
sprite.flipX = false;
}
else if (dirX < 0f)
{
state = MovementState.running;
sprite.flipX = true;
}
else
{
state = MovementState.idle;
}
if (rb.velocity.y > .1f)
{
state = MovementState.jumping;
}
else if (rb.velocity.y < -.1f)
{
state = MovementState.falling;
}
anim.SetInterger("state", state);
}
Please help, I want to continue coding.
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