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Im having trouble with this code.

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using UnityEngine; using System.Collections; public class FpController : MonoBehaviour { public float movementSpeed = 5.0f; public float mouseSensitivity = 5.0f; public float UpDownRange = 60.0f // Use this for initialization void Start () { } // Update is called once per frame void Update () { //Rotation float rotLeftRight = Input.GetAxis("Mouse X") * mouseSensitivity; transform.Rotate(0, rotLeftRight, 0); float rotUpDown = Input.GetAxis("Mouse Y") * mouseSensitivity; float currentUpDown = Camera.main.transform.Rotate.eulerAnglea.x; float desiredUpDown = currentUpDown - rotUpDown; Camera.main.transform.Rotate = Quaternion.Euler( desiredUpDown, 0, 0); //Movement float forwardSpeed = Input.GetAxis("Vertical") * movementSpeed; float sideSpeed = Input.GetAxis("Horizontal") * movementSpeed; Vector3 Speed = new Vector3 (sideSpeed, 0, forwardSpeed); Speed = transform.rotation * Speed; CharacterController cc = GetComponent(); cc.SimpleMove (speed); } } It says i have an unexpected symbol in void?

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