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WebGL Build Errors with Version 2021.3.15f1

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So far I'm trying to do the Bonus challenges for the Unity Learn courses, such as the "Mod the Cube" Challenge. yet unfortunately it seems I keep getting 4-5 errors with each attempt to create a WebGL build. I'm not to sure if it's a hardware issue with my laptop model, or a bug in the unity software, but It is really getting on my nerves by this point. Here is the listings of the errors I've gotten so far. Their pretty long at least with the first error on this list, so take your time when reading over them if you'd like. 1. Building C:\Users\Colby Mullenix\Desktop\Create with Code, Colby M\Colby.M_ModtheCube\Library\Bee\artifacts\unitylinker_ber2.traceevents failed with output: C:\Program Files\Unity\Hub\Editor\2021.3.15f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=C:/Users/Colby Mullenix/Desktop/Create with Code, Colby M/Colby.M_ModtheCube/Temp/StagingArea/Data/Managed --out=Library/Bee/artifacts/WebGL/ManagedStripped --include-link-xml=C:/Users/Colby Mullenix/Desktop/Create with Code, Colby M/Colby.M_ModtheCube/Temp/StagingArea/Data/Managed\TypesInScenes.xml --include-directory=C:/Users/Colby Mullenix/Desktop/Create with Code, Colby M/Colby.M_ModtheCube/Temp/StagingArea/Data/Managed --profiler-report --profiler-output-file=C:/Users/Colby Mullenix/Desktop/Create with Code, Colby M/Colby.M_ModtheCube/Library/Bee/artifacts/unitylinker_ber2.traceevents --dotnetprofile=unityaot-linux --dotnetruntime=Il2Cpp --architecture=EmscriptenJavaScript --platform=WebGL --use-editor-options --enable-engine-module-stripping --engine-modules-asset-file=C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/PlaybackEngines/WebGLSupport/modules.asset --editor-data-file=C:/Users/Colby Mullenix/Desktop/Create with Code, Colby M/Colby.M_ModtheCube/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json --include-unity-root-assembly=C:/Users/Colby Mullenix/Desktop/Create with Code, Colby M/Colby.M_ModtheCube/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll --print-command-line --enable-analytics Fatal error in Unity CIL Linker System.IO.FileNotFoundException: Could not find file 'C:\Users\Colby Mullenix\Desktop\Create with Code'. File name: 'C:\Users\Colby Mullenix\Desktop\Create with Code' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy) at System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn) at System.Xml.XmlTextReaderImpl.OpenUrl() at System.Xml.XmlTextReaderImpl.Read() at System.Xml.XPath.XPathDocument.LoadFromReader(XmlReader reader, XmlSpace space) at System.Xml.XPath.XPathDocument..ctor(String uri, XmlSpace space) at Unity.Linker.UnityDriver.ParseArguments(UnityPipeline p, UnityLinkContext context, ArrayList custom_steps, Boolean usingCustomLogger, I18nAssemblies& assemblies) at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger) at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed) at Unity.Linker.UnityDriver.RunDriver() UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) 2. BuildFailedException: Incremental Player build failed! UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <63965ae56af7489797f355b7c1211ab2>:0) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <63965ae56af7489797f355b7c1211ab2>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <63965ae56af7489797f355b7c1211ab2>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) 3. Build completed with a result of 'Failed' in 27 seconds (26707 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) 4. UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <63965ae56af7489797f355b7c1211ab2>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <63965ae56af7489797f355b7c1211ab2>:0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) 5. [Version and Build] Build failed! 00:00:26.7069688 UnityEngine.Debug:LogError (object) Unity.Play.Publisher.Editor.PublisherBuildProcessor/d__7:MoveNext () (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherBuildProcessor.cs:77) Unity.EditorCoroutines.Editor.EditorCoroutine/YieldProcessor:MoveNext (System.Collections.IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:80) Unity.EditorCoroutines.Editor.EditorCoroutine:ProcessIEnumeratorRecursive (System.Collections.IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:134) Unity.EditorCoroutines.Editor.EditorCoroutine:MoveNext () (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:115) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

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