using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NetworkManagerUI : MonoBehaviour
{
[SerializeField] private Button ServerBtn;
[SerializeField] private Button HostBtn;
[SerializeField] private Button ClientBtn;
private void Awake() {
ServerBtn.onClick.AddListener(() => {
NetworkManager.Singleton.StartServer();
});
HostBtn.onClick.AddListener(() => {
NetworkManager.Singleton.StartHost();
});
ClientBtn.onClick.AddListener(() => {
NetworkManager.Singleton.StartClient();
});
}
}
,using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NetworkManagerUI : MonoBehaviour
{
[SerializeField] private Button ServerBtn;
[SerializeField] private Button HostBtn;
[SerializeField] private Button ClientBtn;
private void Awake() {
ServerBtn.onClick.AddListener(() => {
NetworkManager.Singleton.StartServer();
});
HostBtn.onClick.AddListener(() => {
NetworkManager.Singleton.StartHost();
});
ClientBtn.onClick.AddListener(() => {
NetworkManager.Singleton.StartClient();
});
}
}
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