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Can not open a file (Crashing while opening editor)

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Hi! I don't know what happened, but I can not open my file. The editor doesn't even start. I get this error: Obtained 45 stack frames. #0 0x00000100ff46b4 in GameObject::QueryComponentByType(Unity::Type const*) const #1 0x00000100f98110 in FindEnabledAncestorSortingGroup(Unity::Component*) #2 0x00000100f98cac in UpdateSortingGroupStatusForRenderer(Renderer*) #3 0x000001011893b8 in Renderer::SetupNewRendererForScene(bool) #4 0x0000010118a230 in Renderer::AwakeFromLoad(AwakeFromLoadMode) #5 0x0000010121a8e0 in MeshRenderer::AwakeFromLoad(AwakeFromLoadMode) #6 0x000001017723d0 in AwakeFromLoadQueue::InvokeAwakeFromLoad(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode) #7 0x00000101772154 in AwakeFromLoadQueue::AwakeFromLoadAllQueues(AwakeFromLoadMode, bool) #8 0x00000100ff3ca8 in GameObject::ActivateAwakeRecursively(DeactivateOperation) #9 0x00000100ff4c08 in GameObject::Activate() #10 0x00000102606278 in DanglingComponentManager::ResolveDanglingComponents(ErrorsAndWarningsCapture*) #11 0x000001017715e8 in AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(ErrorsAndWarningsCapture*, bool) #12 0x0000010137163c in LoadSceneOperation::CompleteAwakeSequence() #13 0x00000101370dd0 in LoadSceneOperation::CompletePreloadManagerLoadSceneEditor() #14 0x00000101370278 in LoadSceneOperation::IntegrateMainThread() #15 0x00000101373200 in PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) #16 0x00000101373ccc in PreloadManager::WaitForAllAsyncOperationsToComplete() #17 0x0000010229d6a4 in EditorSceneManager::RestoreSceneBackups(std::__1::vector >&, EditorSceneManager::PlayModeChange) #18 0x000001022a76f4 in EditorSceneManager::RestoreSceneManagerSetup(SceneManagerSetup const&) #19 0x000001022a8268 in EditorSceneManager::LoadSceneManagerSetup(core::basic_string > const&) #20 0x000001022a8528 in EditorSceneManager::LoadLastSceneManagerSetup() #21 0x00000102532614 in Application::FinishLoadingProject() #22 0x000001032de21c in -[EditorApplication applicationDidFinishLaunching:] #23 0x000001860b951c in __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ #24 0xa67500018615dc18 in ___CFXRegistrationPost_block_invoke #25 0x741f80018615db84 in _CFXRegistrationPost #26 0x50640001860881c0 in _CFXNotificationPost #27 0x136b000186f4dc98 in -[NSNotificationCenter postNotificationName:object:userInfo:] #28 0xb40c000188c3328c in -[NSApplication _postDidFinishNotification] #29 0x528000188c32fa4 in -[NSApplication _sendFinishLaunchingNotification] #30 0x7f2d000188c309c8 in -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] #31 0x32b800188c305a8 in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] #32 0x3471000186f7a838 in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] #33 0x8868000186f7a670 in _NSAppleEventManagerGenericHandler #34 0x981980018c86aac4 in _AppleEventsCheckInAppWithBlock #35 0xa4300018c86a41c in _AppleEventsCheckInAppWithBlock #36 0x897c00018c8634b4 in aeProcessAppleEvent #37 0x680500018ed1395c in AEProcessAppleEvent #38 0xe144000188c2a8f4 in _DPSNextEvent #39 0x197e000188c28e14 in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] #40 0xe01f000188c1afe0 in -[NSApplication run] #41 0x2862000188bec6fc in NSApplicationMain #42 0xf7120001032dc664 in EditorMain(int, char const**) #43 0x000001032dc99c in main #44 0x000001067e908c in (Unknown) The things I did before it started crashing: - uploaded new objects from sketchfab - created new materials - have done a lot of ctrl+z before I closed the file, then I couldn't open it anymore - I added new objects into the scene - Edited canvas sizes Thank you so much for any help!

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