Hi!
I don't know what happened, but I can not open my file. The editor doesn't even start.
I get this error:
Obtained 45 stack frames.
#0 0x00000100ff46b4 in GameObject::QueryComponentByType(Unity::Type const*) const
#1 0x00000100f98110 in FindEnabledAncestorSortingGroup(Unity::Component*)
#2 0x00000100f98cac in UpdateSortingGroupStatusForRenderer(Renderer*)
#3 0x000001011893b8 in Renderer::SetupNewRendererForScene(bool)
#4 0x0000010118a230 in Renderer::AwakeFromLoad(AwakeFromLoadMode)
#5 0x0000010121a8e0 in MeshRenderer::AwakeFromLoad(AwakeFromLoadMode)
#6 0x000001017723d0 in AwakeFromLoadQueue::InvokeAwakeFromLoad(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)
#7 0x00000101772154 in AwakeFromLoadQueue::AwakeFromLoadAllQueues(AwakeFromLoadMode, bool)
#8 0x00000100ff3ca8 in GameObject::ActivateAwakeRecursively(DeactivateOperation)
#9 0x00000100ff4c08 in GameObject::Activate()
#10 0x00000102606278 in DanglingComponentManager::ResolveDanglingComponents(ErrorsAndWarningsCapture*)
#11 0x000001017715e8 in AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(ErrorsAndWarningsCapture*, bool)
#12 0x0000010137163c in LoadSceneOperation::CompleteAwakeSequence()
#13 0x00000101370dd0 in LoadSceneOperation::CompletePreloadManagerLoadSceneEditor()
#14 0x00000101370278 in LoadSceneOperation::IntegrateMainThread()
#15 0x00000101373200 in PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)
#16 0x00000101373ccc in PreloadManager::WaitForAllAsyncOperationsToComplete()
#17 0x0000010229d6a4 in EditorSceneManager::RestoreSceneBackups(std::__1::vector >&, EditorSceneManager::PlayModeChange)
#18 0x000001022a76f4 in EditorSceneManager::RestoreSceneManagerSetup(SceneManagerSetup const&)
#19 0x000001022a8268 in EditorSceneManager::LoadSceneManagerSetup(core::basic_string > const&)
#20 0x000001022a8528 in EditorSceneManager::LoadLastSceneManagerSetup()
#21 0x00000102532614 in Application::FinishLoadingProject()
#22 0x000001032de21c in -[EditorApplication applicationDidFinishLaunching:]
#23 0x000001860b951c in __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__
#24 0xa67500018615dc18 in ___CFXRegistrationPost_block_invoke
#25 0x741f80018615db84 in _CFXRegistrationPost
#26 0x50640001860881c0 in _CFXNotificationPost
#27 0x136b000186f4dc98 in -[NSNotificationCenter postNotificationName:object:userInfo:]
#28 0xb40c000188c3328c in -[NSApplication _postDidFinishNotification]
#29 0x528000188c32fa4 in -[NSApplication _sendFinishLaunchingNotification]
#30 0x7f2d000188c309c8 in -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:]
#31 0x32b800188c305a8 in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]
#32 0x3471000186f7a838 in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:]
#33 0x8868000186f7a670 in _NSAppleEventManagerGenericHandler
#34 0x981980018c86aac4 in _AppleEventsCheckInAppWithBlock
#35 0xa4300018c86a41c in _AppleEventsCheckInAppWithBlock
#36 0x897c00018c8634b4 in aeProcessAppleEvent
#37 0x680500018ed1395c in AEProcessAppleEvent
#38 0xe144000188c2a8f4 in _DPSNextEvent
#39 0x197e000188c28e14 in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#40 0xe01f000188c1afe0 in -[NSApplication run]
#41 0x2862000188bec6fc in NSApplicationMain
#42 0xf7120001032dc664 in EditorMain(int, char const**)
#43 0x000001032dc99c in main
#44 0x000001067e908c in (Unknown)
The things I did before it started crashing:
- uploaded new objects from sketchfab
- created new materials
- have done a lot of ctrl+z before I closed the file, then I couldn't open it anymore
- I added new objects into the scene
- Edited canvas sizes
Thank you so much for any help!
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