The code is:
![alt text][1]
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Inventory : MonoBehaviour
{
//0 = primary, 1 = secondary, 2 melee
public Weapon[] weapons;
public Weapon testWeapon;
private void Start()
{
InitVariables();
}
private void Update()
{
if(Input.GetKeyDown(KeyCode.U))
{
AddItem(testWeapon);
}
}
public void AddItem(Weapon newItem)
{
weapons[(int)newItem.weaponStyle] = newItem;
}
private void InitVariables()
{
weapons = new Item[3];
}
}
[1]: /storage/temp/201783-изтеглен-фаил-1.png
,My code is :
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Inventory : MonoBehaviour
{
//0 = primary, 1 = secondary, 2 melee
public Weapon[] weapons;
public Weapon testWeapon;
private void Start()
{
InitVariables();
}
private void Update()
{
if(Input.GetKeyDown(KeyCode.U))
{
AddItem(testWeapon);
}
}
public void AddItem(Weapon newItem)
{
weapons[(int)newItem.weaponStyle] = newItem;
}
private void InitVariables()
{
weapons = new Item[3];
}
}
↧