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How to suppress useless Unity errors?

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I'm writing an editor script in which I want to make a duplicate of a mesh at some point, which I do by calling MeshFilter.mesh(). But stupidly enough, this causes Unity to write the useless error:> Instantiating mesh due to calling MeshFilter.mesh during edit mode. This will leak meshes. Please use MeshFilter.sharedMesh instead. I say useless because this isn't an error at all, in fact it isn't even an issue, I know what I'm doing and I'm not leaking meshes, I just want to create a single duplicate. Why did Unity make it like this? Honestly baffling. So I was wondering, is there any way I can suppress this error? Or do I really have to manually make a copy of the mesh just to avoid getting this stupid error message?

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