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WebGL build throws error 96 after loading second scene

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I am not sure how to ask this question properly. I built a game in WebGL, added to itch.io, and was working, although under developed. Worked on it for awhile, then tried again, and get an error 96 now. Works fine on PC unity editor play. Doesn't work anymore on itch.io, throws an error and its greek to me what I even need to ask for help with. I can provide the stacktrace or any other info, but at this point I don't know what the issue is. Is there a way someone can identify possible issues with the stacktrace found in chrome console, or with other information.

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