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Child changing variable type

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I want to make weapon get its data from scriptable object, but when i want to make the child of this object use a child of that scriptable object it all breaks.> Child of Weapon public class ProjectileLauncher : Weapon { [SerializeField] new ProjectileLauncherData weaponData; GameObject projectile; GameObject lastProjectile; Vector2 projectileAmount; float projectileDelay; float projectileSpread; void Start() { projectile = weaponData.projectile; lastProjectile = weaponData.lastProjectile; projectileAmount = weaponData.projectileAmount; projectileDelay = weaponData.projectileDelay; projectileSpread = weaponData.projectileSpread;> Weapon public class Weapon : MonoBehaviour { protected float minDis; protected float maxDis; protected Vector2 attackCooldown; [SerializeField] protected WeaponData weaponData; [SerializeField] protected Transform shootPoint; public Transform joinPoint; protected float attackCooldownLeft; protected Enemy enemy; void Start() { minDis = weaponData.minDis; maxDis = weaponData.maxDis; attackCooldown = weaponData.attackCooldown; attackCooldownLeft = Random.Range(attackCooldown.x, attackCooldown.y); } > Child of WeaponData [CreateAssetMenu] public class ProjectileLauncherData : WeaponData { public GameObject projectile; public GameObject lastProjectile; public Vector2 projectileAmount; public float projectileDelay; public float projectileSpread; } > WeaponData [CreateAssetMenu] public class WeaponData : ScriptableObject { public float minDis; public float maxDis; public Vector2 attackCooldown; } I get the following error, ![alt text][1] Thanks for help in advance. [1]: /storage/temp/199645-screenshot-2022-09-08-at-180854.png

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