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error in C# Code but not sure why

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I'm getting the errors: 1- Assets\scripts\Player\DialogueObject.cs(39,17): error CS0103: The name 'curDialogue' does not exist in the current context for (39,17), (56,13), (59,26) 2- Assets\scripts\Player\DialogueObject.cs(15,25): warning CS0414: The field 'DialogueOBJ.curDialogue' is assigned but its value is never used 3- Assets\scripts\Player\DialogueObject.cs(48,13): error CS0103: The name 'currentDialogueNum' does not exist in the current context for (48,13), (56,13), (59,26) 4- Assets\scripts\Player\DialogueObject.cs(14,17): warning CS0414: The field 'DialogueOBJ.currentDialogueNum' is assigned but its value is never used using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; [SerializeField] public class DialogueOBJ { public string[] Dialogues; public string CharacterName; public int questNumber; // Where the variables are defined private int currentDialogueNum = 0; private DialogueOBJ curDialogue = null; } public class DialogueObject : MonoBehaviour { private PlayerData data; public TextMeshProUGUI nameText; public TextMeshProUGUI DialogueText; [Header("Dialogue objects")] public DialogueOBJ dialogue1; private void Start() { data = FindObjectOfType(); } private void OnEnable() { switch (data.DialogueNumber) { case 1: PlayDialogue(dialogue1); curDialogue = dialogue1; // one of the errors saying the variable isn't defined break; } } void PlayDialogue(DialogueOBJ tempobj) { nameText.text = tempobj.CharacterName; if (currentDialogueNum < tempobj.Dialogues.Length) // one of the errors saying the variable in't defined { DialogueText.text = tempobj.Dialogues[currentDialogueNum]; // one of the errors saying that the variable isn't defined } } public void next() { if (curDialogue != null) // one of the errors saying the variable isn't defined { currentDialogueNum++; // one of the errors saying that the variable isn't defined PlayDialogue(curDialogue); // one of the errors saying the variable isn't defined } else { //end } } } What I have done and tried: I have gone through and made sure each instance was spelled correctly and even copied the definition version and pasted it in each instance. I have tried to see if changing them from private to public but was still getting the same errors so I changed them back. I'm still new to using Unity and C# both. This code is from a tutorial that I'm doing but has stopped me from moving on. Any help would be appreciated. Thank You.

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