hello im very new to coding and unity and right now im making a stickman game but there's one problem when i did some code to make it so that when you walk you do the walk animation and when you stop walking it goes back to idle animation here's the code
[CODE]
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed;
public float jumpForce;
private float moveInput;
private Animator anim;
private Rigidbody2D rb;
private void Start()
{
anim = GetComponent();
rb = GetComponent();
}
void FixedUpdate()
{
moveInput = Input.GetAxis("Horizontal");
rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
}
if (moveInput == 0)
{
anim.SetBool("isRunning", false);
}
else
{
anim.SetBool("isRunning", true);
}
}
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