Just started getting this error.
I think it started after I changed to 2021.3.6f1
I initialize, load and show a banner using visual scripting.
> initializationListener is null, you> will not receive any callbacks> UnityEngine.Advertisements.Advertisement:Initialize> (string,bool)> Unity.VisualScripting.StaticActionInvoker`2 bool>:b__7_0> (string,bool) (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Core/Reflection/Optimization/StaticActionInvoker_2.cs:69)> Unity.VisualScripting.StaticActionInvoker`2 bool>:InvokeUnsafe> (object,object,object) (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Core/Reflection/Optimization/StaticActionInvoker_2.cs:52)> Unity.VisualScripting.StaticActionInvoker`2 bool>:Invoke (object,object,object)> (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Core/Reflection/Optimization/StaticActionInvoker_2.cs:33)> Unity.VisualScripting.Member:Invoke> (object,object,object) (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Core/Reflection/Member.cs:972)> Unity.VisualScripting.InvokeMember:Invoke> (object,Unity.VisualScripting.Flow)> (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Framework/Codebase/InvokeMember.cs:173)> Unity.VisualScripting.InvokeMember:Enter> (Unity.VisualScripting.Flow) (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Framework/Codebase/InvokeMember.cs:260)> Unity.VisualScripting.Flow:InvokeDelegate> (Unity.VisualScripting.ControlInput)> (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Flow.cs:451)> Unity.VisualScripting.Flow:Invoke> (Unity.VisualScripting.ControlOutput)> (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Flow.cs:347)> Unity.VisualScripting.Flow:Invoke> (Unity.VisualScripting.ControlOutput)> (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Flow.cs:351)> Unity.VisualScripting.Flow:Run> (Unity.VisualScripting.ControlOutput)> (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Flow.cs:240)> Unity.VisualScripting.EventUnit`1:Run> (Unity.VisualScripting.Flow) (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Framework/Events/EventUnit.cs:182)> Unity.VisualScripting.EventUnit`1:Trigger> (Unity.VisualScripting.GraphReference,Unity.VisualScripting.EmptyEventArgs)> (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Framework/Events/EventUnit.cs:154)> Unity.VisualScripting.EventUnit`1/<>c__DisplayClass14_0:b__0> (Unity.VisualScripting.EmptyEventArgs)> (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Framework/Events/EventUnit.cs:67)> Unity.VisualScripting.EventBus:Trigger> (Unity.VisualScripting.EventHook,Unity.VisualScripting.EmptyEventArgs)> (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Core/Events/EventBus.cs:71)> Unity.VisualScripting.EventMachine`2 Unity.VisualScripting.ScriptGraphAsset>:TriggerRegisteredEvent> (Unity.VisualScripting.EventHook,Unity.VisualScripting.EmptyEventArgs)> (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Core/Events/EventMachine.cs:35)> Unity.VisualScripting.EventMachine`2 Unity.VisualScripting.ScriptGraphAsset>:TriggerEvent> (string) (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Core/Events/EventMachine.cs:13)> Unity.VisualScripting.EventMachine`2 Unity.VisualScripting.ScriptGraphAsset>:Start> () (at> Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Core/Events/EventMachine.cs:62)
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