Quantcast
Channel: Questions in topic: "error message"
Viewing all articles
Browse latest Browse all 2891

The name `musicOBJ' does not exist in the current context

$
0
0
Tengo un error que me indica que el valor musicOBJ no existe Que puedo hacer? Como información extra este error se ha producido tras haber hecho ingenieria inversa y que el error ocurre en el script que utilizo para manejar las preferencias mute entre alguna otra. Imagen del error: ![UnityScreenshotwiththeerror][1] Codigo de error y mensaje de error: CS0103 The name `musicOBJ' does not exist in the current context Este es el codigo problematico: using UnityEngine; public class SavedPreferencesManager : MonoBehaviour { private int mutedMusic; private int mutedSound; private int highScore; private int tutorialComplete; private int ageGateComplete; private bool isDataDirty; private VolumeMutingManager vol; private playerScript playerS; public bool sound { get { return mutedSound == 1; } set { bool flag = mutedSound == 1; if (value != flag) { isDataDirty = true; mutedSound = (value ? 1 : 0); } } } public bool music { get { return mutedMusic == 1; } set { bool flag = mutedMusic == 1; if (value != flag) { isDataDirty = true; mutedMusic = (value ? 1 : 0); } } } public bool tutorial { get { return tutorialComplete == 1; } set { bool flag = tutorialComplete == 1; if (value != flag) { isDataDirty = true; tutorialComplete = (value ? 1 : 0); } } } public int score { get { return highScore; } set { if (value > highScore) { isDataDirty = true; highScore = value; } } } public int ageGate { get { return ageGateComplete; } set { ageGateComplete = value; PlayerPrefs.SetInt("agegate", ageGateComplete); } } private void Start() { bool flag = musicOBJ.isMusicPlaying(); playerS = GameObject.Find("player").GetComponent(); isDataDirty = false; loadingPreferences(); vol = base.gameObject.GetComponent(); if (flag) { vol.muteMusic(); vol.muteSound(); } else { if (music) { vol.muteMusic(); } if (sound) { vol.muteSound(); } } playerS.setTut(tutorial); playerS.distanceRecord = score; playerS.setupRecordMarker(); } private void loadingPreferences() { mutedMusic = PlayerPrefs.GetInt("musicMuted"); if (mutedMusic != 1) { mutedMusic = 0; } mutedSound = PlayerPrefs.GetInt("soundMuted"); if (mutedSound != 1) { mutedSound = 0; } tutorialComplete = PlayerPrefs.GetInt("tutorialComplete"); if (tutorialComplete != 1) { tutorialComplete = 0; } highScore = PlayerPrefs.GetInt("highScore"); if (highScore < 1) { highScore = 0; } ageGateComplete = PlayerPrefs.GetInt("agegate"); if (ageGateComplete < 1) { ageGateComplete = 0; } Debug.Log("[SavedPreferencesManager] loaded music: " + mutedMusic + " sound: " + mutedSound + " score: " + highScore + " tutorial " + tutorialComplete + " agegate " + ageGateComplete); } public void savingPreferences() { if (isDataDirty) { PlayerPrefs.SetInt("musicMuted", mutedMusic); PlayerPrefs.SetInt("soundMuted", mutedSound); PlayerPrefs.SetInt("highScore", highScore); PlayerPrefs.SetInt("tutorialComplete", tutorialComplete); Debug.Log("[SavedPreferencesManager] saving music: " + mutedMusic + " sound: " + mutedSound + " score: " + highScore + " tutorial " + tutorialComplete); isDataDirty = false; } } public void clearAllSavedData() { PlayerPrefs.SetInt("musicMuted", 0); mutedMusic = 0; PlayerPrefs.SetInt("soundMuted", 0); mutedSound = 0; PlayerPrefs.SetInt("highScore", 0); highScore = 0; PlayerPrefs.SetInt("tutorialComplete", 0); tutorialComplete = 0; PlayerPrefs.SetInt("agegate", 0); ageGateComplete = 0; playerScript component = GameObject.Find("player").GetComponent(); component.onClearData(tutorial, score); Application.LoadLevel(0); } } ¿Que puedo hacer? Alguien sabe como puedo solucionarlo? Si necesitas mas informacíon, no dudeis en pedirla. [1]: /storage/temp/198149-captura-de-pantalla-253.png

Viewing all articles
Browse latest Browse all 2891

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>