This is the error
System.DllNotFoundException: Unable to load shared library 'libproc' or one of its dependencies. In order to help diagnose loading problems, consider setting the DYLD_PRINT_LIBRARIES environment variable: dlopen(liblibproc, 0x0001): tried: 'liblibproc' (no such file), '/usr/local/lib/liblibproc' (no such file), '/usr/lib/liblibproc' (no such file), '/Users/adityanaidu/Desktop/Games I made/BasketBaller Holder/Game Holder/BasketBaller 2D/Library/Il2cppBuildCache/WebGL/liblibproc' (no such file)
at Interop.libproc.proc_pidpath(Int32 pid, Byte* buffer, UInt32 bufferSize)
at Interop.libproc.proc_pidpath(Int32 pid)
at System.Diagnostics.Process.ResolvePath(String filename)
at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Common.PlatformUtils.GetOSUname() in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Common35/PlatformUtils.cs:line 91
at Unity.IL2CPP.Common.PlatformUtils.IsOSX() in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Common35/PlatformUtils.cs:line 79
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python() in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/ToolChains/EmscriptenPaths.cs:line 267
at Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 289
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/ParallelFor.cs:line 78
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