Hello. I've been having trouble with writing text with sound. I looked at a tutorial but says that there's an overload problem. Any conclusions?
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
namespace DialogueSystem
{
public class DialogueLine : DialogueBaseClass
{
private Text textHolder;
[Header("Text Options")]
[SerializeField] private string input;
[Header("Time parameters")]
[SerializeField] private float delay;
[Header("Sound")]
[SerializeField] private AudioClip sound;
private void Awake()
{
textHolder = GetComponent();
StartCoroutine(WriteText(input, textHolder, delay, sound));
}
}
}
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