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I have an error and I don't know what it means.

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The error: UnassignedReferenceException: The variable feetPos of PlayerMovement has not been assigned. You probably need to assign the feetPos variable of the PlayerMovement script in the inspector. UnityEngine.Transform.get_position () (at <0ee480759f3d481d82ada245dc74f9fd>:0) PlayerMovement.Update () (at Assets/Scripts/PlayerMovement.cs:49) The code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { [Header("Components")] private Rigidbody2D rb; public float speed; public float jumpForce; private float moveInput; [Header("Layar Mask")] private bool isGrounded; public Transform feetPos; public float checkRadius; public LayerMask whatIsGround; [Header("Jump")] private float jumpTimeCounter; public float jumpTime; private bool isJumping; [Header("fall physics")] public float fallMultiplier; public float lowJumpMultiplier; //Gets Rigidbody component void Start() { rb = GetComponent(); } //Moves player on x axis void FixedUpdate() { moveInput = Input.GetAxisRaw("Horizontal"); rb.velocity = new Vector2(moveInput * speed, rb.velocity.y); } void Update() { isGrounded = Physics2D.OverlapCircle(feetPos.position, checkRadius, whatIsGround); //turn twords you go if (moveInput > 0) { transform.eulerAngles = new Vector3(0, 0, 0); } else if (moveInput < 0) { transform.eulerAngles = new Vector3(0, 180, 0); } //cool jump fall if (rb.velocity.y < 0) { rb.velocity += Vector2.up * Physics2D.gravity.y * (fallMultiplier - 1) * Time.deltaTime; } else if (rb.velocity.y > 0 && Input.GetKey(KeyCode.Space)) { rb.velocity += Vector2.up * Physics2D.gravity.y * (lowJumpMultiplier - 1) * Time.deltaTime; } //fixed double jump bug if (Input.GetKeyUp(KeyCode.Space)) { isJumping = false; } //lets player jump if (isGrounded == true && Input.GetKeyDown("space") && isJumping == false) { isJumping = true; jumpTimeCounter = jumpTime; rb.velocity = Vector2.up * jumpForce; } //makes you jump higher when you hold down space if (Input.GetKey(KeyCode.Space) && isJumping == true) { if (jumpTimeCounter > 0) { rb.velocity = Vector2.up * jumpForce; jumpTimeCounter -= Time.deltaTime; } else { isJumping = false; } } } }

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