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Keep getting error when using AddForce for a wall jump.

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I have been trying to implement a wall jump with AddForce, but I keep on getting an error: "Assets\Movement.cs(56,62): error CS0119: 'Rigidbody2D.AddForce(Vector2)' is a method, which is not valid in the given context" Does anyone know what's wrong with my script? [SerializeField] private float speed; [SerializeField] private float jumpPower; [SerializeField] private LayerMask groundLayer; [SerializeField] private LayerMask wallLayer; private Rigidbody2D body; private Animator anim; private BoxCollider2D boxCollider; private float wallJumpCooldown; private float horizontalInput; public float AddForce; private void Awake() { body = GetComponent(); anim = GetComponent(); boxCollider = GetComponent(); } private void Update() { float horizontalInput = Input.GetAxis("Horizontal"); if (horizontalInput > 0.01f) transform.localScale = Vector3.one; else if (horizontalInput < -0.01f) transform.localScale = new Vector3(-1, 1, 1); anim.SetBool("Running", horizontalInput != 0); anim.SetBool("grounded", isGrounded()); if (wallJumpCooldown < 0.2f) { body.velocity = new Vector2(horizontalInput * speed, body.velocity.y); if (Input.GetKey(KeyCode.Space)) Jump(); } wallJumpCooldown = Time.deltaTime; } private void Jump() { if (isGrounded()) { body.velocity = new Vector2(body.velocity.x, jumpPower); anim.SetTrigger("Jump"); } else if (onWall() && !isGrounded()) { //Here is the wall Jump body.AddForce = new Vector(body.AddForce.y, body.AddForce.x, - 10, 5, ForceMode.Impulse); } } private void OnCollisionEnter2D(Collision2D collision) { } private bool isGrounded() { RaycastHit2D raycastHit = Physics2D.BoxCast(boxCollider.bounds.center, boxCollider.bounds.size, 0, Vector2.down, 0.1f, groundLayer); return raycastHit.collider != null; } private bool onWall() { RaycastHit2D raycastHit = Physics2D.BoxCast(boxCollider.bounds.center, boxCollider.bounds.size, 0, new Vector2(transform.localScale.x, 0), 0.1f, wallLayer); return raycastHit.collider != null; } }

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