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"Cannot implicitly convert type 'string' to 'int'" error with no strings in the code

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i'm getting an error that implies that i'm trying to convert a string to int. But there are no strings inside of my code. Can anyone help me? using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Timer : MonoBehaviour { public static float timer = 1995f; public static float month = 4f; public static float day = 2f; public static float hour = 10f; public static float minute = 0f; public static int IntYear; public static int IntMonth; public static int IntDay; public static int IntHour; public static int IntMinute; public GameObject oldtime; public GameObject badtime; public GameObject goodtime; public Text Clock; public static int inttime; public static float floattime; void FixedUpdate() { timer += Time.fixedDeltaTime / 60 / 60 / 60 / 30 / 12; month += Time.fixedDeltaTime / 60 / 60 / 24 / 30; day += Time.fixedDeltaTime / 60 / 60 / 24; hour += Time.fixedDeltaTime / 60; minute += Time.fixedDeltaTime / 1; IntYear = Mathf.FloorToInt(timer); IntMonth = Mathf.FloorToInt(month); IntDay = Mathf.FloorToInt(day); IntHour = Mathf.FloorToInt(hour); IntMinute = Mathf.FloorToInt(minute); if (minute > 60) { minute = 0; } if (hour > 24) { minute = 0; } if (day > 30) { minute = 0; } if (month > 12) { minute = 0; } inttime = IntYear + "/" + IntMonth + "/" + IntDay + " " + IntHour + ":" + IntMinute; floattime = timer + "/" + month + "/" + day + " " + hour + ":" + minute; Clock.text = inttime.ToString(); } }

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