I am attempting to use a wireframe model asset, I even wrote my own, but both resulted in the same error stating that the shader was not supported on my GPU. I switched from Metal to OpenGL 4.1 and now it states "MSAA support is disabled on High Sierra for this GPU". I was wondering if anyone knows how to resolve this? I've tried disabling MSAA but I get the error still. I cannot use shaders!
Unity: 2020.3.17f1 Personal Edition
OS: macOS Big Sur 11.5.2
Hardware: 2015 MacBook Air
Graphics: Intel HD Graphics 6000 1536 MB
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