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Shaders won't work on MacBook? "MSAA support is disabled on High Sierra for this GPU"

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I am attempting to use a wireframe model asset, I even wrote my own, but both resulted in the same error stating that the shader was not supported on my GPU. I switched from Metal to OpenGL 4.1 and now it states "MSAA support is disabled on High Sierra for this GPU". I was wondering if anyone knows how to resolve this? I've tried disabling MSAA but I get the error still. I cannot use shaders! Unity: 2020.3.17f1 Personal Edition OS: macOS Big Sur 11.5.2 Hardware: 2015 MacBook Air Graphics: Intel HD Graphics 6000 1536 MB

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