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New Input System Adding more to it

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I'm using the new input system which I think is just awesome, however in my game I need the character to be able to climb a ledge and with the new input system, i have no idea how to implement that kind of script or action. I tried a google search for a simple climb script but when I implement it, a consol error comes up saying "Character Controller.Move called on inactive Controller? here is the script I'm trying to use. Transform chController; bool inside = false; float heightFactor = 3.2f; private CharacterController FPSInput; void Start() { FPSInput = GetComponent(); } void OnTriggerEnter(Collider Col) { if (Col.gameObject.tag == "Ledge") { FPSInput.enabled = false; inside = !inside; } } void OnTriggerExit(Collider Col) { if (Col.gameObject.tag == "Ledge") { FPSInput.enabled = true; inside = !inside; } } void Update() { if (inside == true && Input.GetKey("Jump")) { chController.transform.position += Vector3.up / heightFactor; } } its not a perfect script for what i want but its a start if i can just get it to work. I would much prefer to use the Invector Asset Package but I cant afford it so my only choice is to make the script from scratch or hopefully someone here can help me.

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