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NavMeshComponents causes multiple errors when building.

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I have NavMeshComponents imported into my project. I am only using a NavMeshSurface with multiple nav meshes that are separate from each other. I also have a nav mesh agent that is attached to an enemy prefab that is spawned multiple times throughout the level, and makes use of the setDestination() method. When I play the game in the editor I get no errors and the nav mesh agent stays within the bounds of the nav mesh it is placed on and uses setDestination() to find the player as I intended. However, when I try to build the game, I get a wall of error messages from the NavMeshComponents scripts. I'm still new to Unity, so if anyone can point me in the right direction it would be a big help. ![alt text][1] [1]: /storage/temp/186690-capture.png

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