**I am facing this error again and again even i change the unity version various time to solve this error but the error is same.**
Please help me out to solve given below error.
Thank you
FileNotFoundException: Could not find file "C:\Program Files\Unity\Editor\Data\Resources\loader.html"
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) (at <695d1cc93cca45069c528c15c9fdd749>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.StreamReader..ctor (System.String path) (at <695d1cc93cca45069c528c15c9fdd749>:0)
(wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
System.IO.File.ReadAllText (System.String path) (at <695d1cc93cca45069c528c15c9fdd749>:0)
AssetStoreClient.get_AssetStoreUrl () (at :0)
AssetStoreClient.LoginWithAccessToken (AssetStoreClient+DoneLoginCallback callback) (at :0)
LoginWindow.Login (System.String loginReason, LoginWindow+LoginCallback callback, UnityEngine.Rect windowRect) (at :0)
LoginWindow.Login (System.String loginReason, LoginWindow+LoginCallback callback) (at :0)
AssetStoreManager.Login (System.String whyMessage) (at :0)
AssetStoreManager.Launch () (at :0)
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