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key word void cannot be used in this context

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using UnityEngine; using System.Collections; public class PlayerIO : MonoBehaviour { RaycastHit hit; int MaxBuildDist = 10; public Transform RetAdd; public Transform RetDelete; Color Block_Color = Color.blue; bool Block_Menu = false; // Use this for initialization void Start (){ RetAdd = GameObject.Find("RetAdd").transform; RetDelete = GameObject.Find("RetDelete").transform; } // Update is called once per frame void Update (){ if (Input.GetKeyDown(KeyCode.E)) Block_Menu = !Block_Menu; if (Block_Menu) Time.timeScale = 0; if (!Block_Menu){ if(Physics.Raycast(Camera.main.ScreenPointToRay(new Vector3((Screen.width / 2), (Screen.height / 2), 0)), out hit, MaxBuildDist)){ RetAdd.GetComponent().enabled = true; if(hit.transform.tag == "Block"){ RetAdd.transform.position = hit.transform.position + hit.normal; RetDelete.transform.position = hit.transform.position; RetDelete.GetComponent().enabled = true; } if(hit.transform.tag != "Block"){ RetDelete.GetComponent().enabled = false; RetAdd.transform.position = new Vector3(hit.point.x, hit.point.y + 0.5f, hit.point.z); } if(Input.GetMouseButtonDown(0)){ GameObject block = (GameObject)Instantiate(Resources.Load("Block01"), RetAdd.transform.position, Quaternion.identity); block.GetComponent().material.color = Block_Color; } else if(Input.GetMouseButtonDown(1) && hit.transform.tag != "Floor"){ Destroy(hit.transform.gameObject); } else{ RetAdd.GetComponent().enabled = false; RetDelete.GetComponent().enabled = false; } } } void OnGUI(){ if(Block_Menu) Block_Menu_GUI(); } void Block_Menu_GUI(){ GUILayout.BeginVertical(); if(GUILayout.Button("Green")) Block_Color = Color.green; if(GUILayout.Button("Red")) Block_Color = Color.red if(GUILayout.Button("Blue")) Block_Color = Color.blue GUILayout.EndVertical(); } }

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