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Сonstructor return null

Hello everyone. I can't understand why the constructor returns null? What is the problem? Both scripts are inherited from MonoBehaviour public void Create() { float length = 2f; int polygonNumber = 6; if (_polygonal != null) _polygonal.Destroy(); if (length < 1) length = 1; if (polygonNumber < 4) polygonNumber = 4; else if (polygonNumber > 8) polygonNumber = 8; var pointsPositions = CreatePolygonlPoints(length, polygonNumber); var _material = lineRendererMaterials[Random.Range(0, lineRendererMaterials.Length)]; _polygonal = Instantiate(new Polygonal(pointsPositions, _material, length)); Debug.Log(_polygonal); } Script Polygonal public Polygonal(List points, Material _material, float _length) { Length = _length; PointCount = points.Count; _gameObject = Instantiate(new GameObject(), Vector3.zero, Quaternion.identity); var lineRenderer = _gameObject.AddComponent(); lineRenderer.material = _material; lineRenderer.startWidth = 0.06f; lineRenderer.endWidth = 0.06f; lineRenderer.positionCount = points.Count - 1; for(int i = 0; i < points.Count - 1; i++) { lineRenderer.SetPosition(i, points[i]); } } I get error 2 NullReferenceException UnityEngine.Object.Instantiate[T] (T original) (at :0) PolygonalCreater.Create () (at Assets/Scripts/PolygonalCreater.cs:29) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)

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