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Transform Child Out of Bounds Error

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Hello everyone, Could you help me find the error in my code that results in the "UnityException: Transform child out of bounds" error. Here is the faulty line of code as well as unity gameobjects: ![alt text][1] private IEnumerator GoByTheRoute(int routeNum) { coroutineAllowed = false; Vector2 p0 = routes[routeNum].GetChild(1).position; Vector2 p1 = routes[routeNum].GetChild(2).position; Vector2 p2 = routes[routeNum].GetChild(3).position; Vector2 p3 = routes[routeNum].GetChild(4).position; while (tParam < 1) { tParam += Time.deltaTime * speedModifier; objectPosition = Mathf.Pow(1 - tParam, 3) * p0 + 3 * Mathf.Pow(1 - tParam, 2) * tParam * p1 + 3 * (1 - tParam) * Mathf.Pow(tParam, 2) * p2 + Mathf.Pow(tParam, 3) * p3; transform.position = objectPosition; yield return new WaitForEndOfFrame(); } tParam = 1f; routeToGo += 1; } [1]: /storage/temp/176475-screen-shot-2021-02-23-at-53642-pm.png

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