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Must include HavokSimulation:SyncJob as a dependency

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I am trying to make limit my player's jumping when he is not colliding with the floor Here's my system for doing this: [UpdateBefore(typeof(PhysicsStep))] public class TogglePLinearImpulseOnFloorCollisionSystem : JobComponentSystem { EntityQuery FloorGroup; EntityQuery CharacterGroup; BuildPhysicsWorld buildPhysicsWorld; StepPhysicsWorld stepPhysicsWorld; protected override void OnCreate() { FloorGroup = GetEntityQuery(typeof(FloorTag)); CharacterGroup = GetEntityQuery(typeof(ToggleInputLinearImpulseOnFloorCollisionTag)); base.OnCreate(); buildPhysicsWorld = World.GetOrCreateSystem(); stepPhysicsWorld = World.GetOrCreateSystem(); } protected override JobHandle OnUpdate(JobHandle inputDeps) { var jobHandle = new TogglePLinearImpulseOnFloorCollisionJob() { FloorGroup = GetComponentDataFromEntity(true), CharacterGroup = GetComponentDataFromEntity(true), PLinearImpulseGroup = GetComponentDataFromEntity() }.Schedule(stepPhysicsWorld.Simulation, ref buildPhysicsWorld.PhysicsWorld, inputDeps, stepPhysicsWorld.FinalSimulationJobHandle); return jobHandle; } } I get no result except for this error: InvalidOperationException: The previously scheduled job HavokSimulation:SyncJob reads from the Unity.Collections.NativeArray`1[Unity.Physics.MotionVelocity] SyncJob.World.DynamicsWorld.m_MotionVelocities. You are trying to schedule a new job Solver:ParallelApplyGravityAndCopyInputVelocitiesJob, which writes to the same Unity.Collections.NativeArray`1[Unity.Physics.MotionVelocity] (via ParallelApplyGravityAndCopyInputVelocitiesJob.MotionVelocities). To guarantee safety, you must include HavokSimulation:SyncJob as a dependency of the There is also a compiler error despite having the reference in the assembly definition: stepPhysicsWorld.FinalSimulationJobHandle -> Unity.Physics.IBodyPairsJobExtensions.HAVOK_PHYSICS_MISSING_FROM_ASMDEF

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