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I'm relatively new to working with unity, and something went horribly wrong with probuilder.

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KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at :0) UnityEngine.ProBuilder.ProBuilderMesh.CacheSelection () (at Library/PackageCache/com.unity.probuilder@4.2.3/Runtime/Core/ProBuilderMeshSelection.cs:112) UnityEngine.ProBuilder.ProBuilderMesh.get_selectedSharedVerticesCount () (at Library/PackageCache/com.unity.probuilder@4.2.3/Runtime/Core/ProBuilderMeshSelection.cs:64) UnityEditor.ProBuilder.MeshSelection.RecalculateSelectedComponentCounts () (at Library/PackageCache/com.unity.probuilder@4.2.3/Editor/EditorCore/MeshSelection.cs:268) UnityEditor.ProBuilder.MeshSelection.OnComponentSelectionChanged () (at Library/PackageCache/com.unity.probuilder@4.2.3/Editor/EditorCore/MeshSelection.cs:218) UnityEditor.ProBuilder.MeshSelection.OnObjectSelectionChanged () (at Library/PackageCache/com.unity.probuilder@4.2.3/Editor/EditorCore/MeshSelection.cs:192) UnityEditor.Selection.Internal_CallSelectionChanged () (at <3b1af5075b0340cfb428dfcef292b2ea>:0)

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