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Error while building for Windows,I can't build games for Windows in Unity.

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Hi, I'm running into the following error message when trying to build games. I use Windows 10 Enterprise 20H2 19042.685. I've looked through the forums but I could only find fixes for android. I have updated my current editor (Visual Studio 2019) to the latest version (16.8.3) This is the error I've been getting. Exception: D:\Unity\2019.4.16f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! Failed running "D:\Unity\2019.4.16f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x86" --configuration="Release" --outputpath="D:\Unity\Projects\Chess test 2\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="D:\Unity\Projects\Chess test 2\Assets\..\Library/il2cpp_cache" --profiler-report --map-file-parser=D:/Unity/2019.4.16f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory="D:/Unity/Projects/Chess test 2/Temp/StagingArea/Data/Managed" --generatedcppdir="D:/Unity/Projects/Chess test 2/Temp/StagingArea/Data/il2cppOutput" stdout: il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed: Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component) Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry Visual Studio 2017 (or newer) with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component) Visual Studio 2017 (or newer) installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment() at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) at il2cpp.Program.Main(String[] args) stderr: Unhandled Exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed: Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component) Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry Visual Studio 2017 (or newer) with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component) Visual Studio 2017 (or newer) installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment() at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) at il2cpp.Program.Main(String[] args) UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <7d90b28560b644ce87b8263efcc36eed>:0) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <7d90b28560b644ce87b8263efcc36eed>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <7d90b28560b644ce87b8263efcc36eed>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <7d90b28560b644ce87b8263efcc36eed>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <7d90b28560b644ce87b8263efcc36eed>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <7d90b28560b644ce87b8263efcc36eed>:0) DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <7d90b28560b644ce87b8263efcc36eed>:0) DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <7d90b28560b644ce87b8263efcc36eed>:0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <7d90b28560b644ce87b8263efcc36eed>:0) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <7d90b28560b644ce87b8263efcc36eed>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7d90b28560b644ce87b8263efcc36eed>:0) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

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