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TileMap Error on runtime/pressing play

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Hi, I have been getting tile map errors when I have something selected in the hierarchy and press play I get a non intrusive error that says the following two errors. First error: **NullReferenceException: Object reference not set to an instance of an object UnityEditor.GameObjectInspector.ClearPreviewCache () (at <3b1af5075b0340cfb428dfcef292b2ea>:0) UnityEditor.GameObjectInspector.ReloadPreviewInstances () (at <3b1af5075b0340cfb428dfcef292b2ea>:0) UnityEditor.GameObjectInspector.OnForceReloadInspector () (at <3b1af5075b0340cfb428dfcef292b2ea>:0) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:/Program Files/Unity/Hub/Editor/2020.1.4f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridPaintPaletteWindow.cs:817)** Second Error Involving the Clip Board: **NullReferenceException: Object reference not set to an instance of an object UnityEditor.GameObjectInspector.ClearPreviewCache () (at <3b1af5075b0340cfb428dfcef292b2ea>:0) UnityEditor.GameObjectInspector.ReloadPreviewInstances () (at <3b1af5075b0340cfb428dfcef292b2ea>:0) UnityEditor.GameObjectInspector.OnForceReloadInspector () (at <3b1af5075b0340cfb428dfcef292b2ea>:0) UnityEditor.Tilemaps.GridPaintPaletteClipboard:OnDisable() (at C:/Program Files/Unity/Hub/Editor/2020.1.4f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridPaintPaletteClipboard.cs:347)** I have uninstalled and reinstalled the tilemap packages in the package manager. I have tried upgrading and downgrading the editor from 2019 to 2020 to 2019 back to 2020. I have tried remaking the maps and changing tiles. I have google searched the error and looked at tutorials on how tile maps work and found nothing. Any Help fixing this error would be much appreciated.

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