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WEBGL building error with developer

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Hello im trying to troubleshoot an issue and build out in development build but it errors out with the below errors when i do not build with development mode - no issues... anyone know where to look for the below errors? thanks! stdout: stderr:warning: unexpected number of arguments 1 in call to '__cxa_pure_virtual', should be 0warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 5 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 3 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0error: unresolved symbol: sendfileAborting compilation due to previous errors | undefinedTraceback (most recent call last): File "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 3063, in sys.exit(run()) File "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1780, in run final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args) File "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 2274, in emscripten emscripten._main(cmdline) File "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2233, in _main return temp_files.run_and_clean(lambda: main( File "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py", line 93, in run_and_clean return func() File "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2238, in DEBUG=DEBUG, File "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2164, in main temp_files=temp_files, DEBUG=DEBUG) File "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 86, in emscript glue, forwarded_data = compiler_glue(metadata, libraries, compiler_engine, temp_files, DEBUG) File "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 218, in compiler_glue glue, forwarded_data = compile_settings(compiler_engine, libraries, temp_files) File "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 541, in compile_settings cwd=path_from_root('src'), error_limit=300) File "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\jsrun.py", line 132, in run_js raise Exception('Expected the command ' + str(command) + ' to finish with return code ' + str(assert_returncode) + ', but it returned with code ' + str(proc.returncode) + ' instead! Output: ' + str(ret)[:error_limit])Exception: Expected the command ['C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=4096', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.1f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\compiler.js', 'C:\\Users\\bill_\\AppData\\Local\\Temp\\tmplfsai1.txt', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.1f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Audio.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.1f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Cursor.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.1f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Eval.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.1f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\FileSystem.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.1f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Logging.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.1f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Profiler.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.1f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\SystemInfo.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.1f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\UnetWebSocket.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.1f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Video.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.1f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebCam.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.1f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebRequest.js', 'D:\\Unity\\UnityProjs\\Vaults With Addressables 2019 WebGL\\Library\\PackageCache\\com.unity.analytics@3.3.5\\Plugins\\WindowUtil.jslib', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.1f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\library_pthread_stub.js'] to finish with return code 0, but it returned with code 1 instead! Output: // The Module object: Our interface to the outside world. We import// and export values on it. There are various ways Module can be used:// 1. Not defined. We create it here// 2. A function parameter, function(Module) { ..generated code.. }// 3. pre-run appended it, var Module = {}; ..generated UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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