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Firebase Remote Config fetch error on MacOS 10.15.6

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Hello. I'm getting this weird error when I try getting values with Firebase Remote Config on my MacBook, and I can't seem to find the cause of this. ![alt text][1] [1]: /storage/temp/168110-screen-shot-2020-09-24-at-222249.png I'm currently using the latest version of Unity Firebase Remote Config Plugin, with cocoapos installed. Here is the script I use to fetch data: using System; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using Firebase.Extensions; using UnityEngine; public class TestRemote : MonoBehaviour { // Start is called before the first frame update void Start() { Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { var dependencyStatus = task.Result; if (dependencyStatus == Firebase.DependencyStatus.Available) { InitializeFirebase(); // Create and hold a reference to your FirebaseApp, // where app is a Firebase.FirebaseApp property of your application class. //app = Firebase.FirebaseApp.DefaultInstance; // Set a flag here to indicate whether Firebase is ready to use by your app. } else { UnityEngine.Debug.LogError(System.String.Format( "Could not resolve all Firebase dependencies: {0}", dependencyStatus)); // Firebase Unity SDK is not safe to use here. } }); } void InitializeFirebase() { // [START set_defaults] System.Collections.Generic.Dictionary defaults = new System.Collections.Generic.Dictionary(); // These are the values that are used if we haven't fetched data from the // server // yet, or if we ask for values that the server doesn't have: defaults.Add("config_test_string", "default local string"); defaults.Add("config_test_int", 1); defaults.Add("config_test_float", 1.0); defaults.Add("config_test_bool", false); Firebase.RemoteConfig.FirebaseRemoteConfig.SetDefaults(defaults); // [END set_defaults] Debug.Log("RemoteConfig configured and ready!"); FetchDataAsync(); } public Task FetchDataAsync() { Debug.Log("Fetching data..."); System.Threading.Tasks.Task fetchTask = Firebase.RemoteConfig.FirebaseRemoteConfig.FetchAsync( TimeSpan.Zero); return fetchTask.ContinueWithOnMainThread(FetchComplete); } void FetchComplete(Task fetchTask) { if (fetchTask.IsCanceled) { Debug.Log("Fetch canceled."); } else if (fetchTask.IsFaulted) { Debug.Log("Fetch encountered an error."); } else if (fetchTask.IsCompleted) { Debug.Log("Fetch completed successfully!"); } var info = Firebase.RemoteConfig.FirebaseRemoteConfig.Info; switch (info.LastFetchStatus) { case Firebase.RemoteConfig.LastFetchStatus.Success: Firebase.RemoteConfig.FirebaseRemoteConfig.ActivateFetched(); Debug.Log(String.Format("Remote data loaded and ready (last fetch time {0}).", info.FetchTime)); break; case Firebase.RemoteConfig.LastFetchStatus.Failure: switch (info.LastFetchFailureReason) { case Firebase.RemoteConfig.FetchFailureReason.Error: Debug.Log("Fetch failed for unknown reason"); break; case Firebase.RemoteConfig.FetchFailureReason.Throttled: Debug.Log("Fetch throttled until " + info.ThrottledEndTime); break; } break; case Firebase.RemoteConfig.LastFetchStatus.Pending: Debug.Log("Latest Fetch call still pending."); break; } Debug.Log(Firebase.RemoteConfig.FirebaseRemoteConfig.GetValue("config_test_string").StringValue); } } I have been using Firebase Remote Config for some time now but this is the first time I get this error, the code and plugin still run normally on Window, I try using the older ver of the plugin but still no luck. Sorry for the bad English. Thanks.

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