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NullReferenceException

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Hi everyone. I'm trying to write a simple 12 hour timer in C# to be displayed on the canvas. The time itself is displaying, but does not count up because Unity keeps spitting back this error: NullReferenceException: Object reference not set to an instance of an object timeOfDay.Update () (at Assets/scripts/timeOfDay.cs:28) The weird thing is, the object on line 28 is declared timer.text = time; and when I build the code inside of MonoDevelop, it returns no errors whatsoever. If i comment out this part, Unity returns the same error but on line 37 amPM.text = "pm"; and 41 amPM.text = "am"; As you can see in my full code below, these 3 things are declared, and they are assigned via the inspector. using UnityEngine; using System.Collections; using UnityEngine.UI; using System; public class timeOfDay : MonoBehaviour { float myTimer; public Text timer; public float modifier; TimeSpan t; public bool TOD; public Text amPM; void Update () { t = TimeSpan.FromSeconds (Time.time * modifier) + new TimeSpan (4, 0, 0); if (t.Hours >= 12) { t -= new TimeSpan (12, 0, 0); } string time = string.Format("{0:00}:{1:00}", t.Hours, t.Minutes); Debug.Log (time); timer.text = time; if (t.Hours >=11 && t.Minutes >= 59) { TOD =! TOD; } if (TOD == false) { amPM.text = "pm"; } else { amPM.text = "am"; } } } Thanks in advance for your help, really not sure what I'm doing wrong.

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