using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Entities;
public class AttributesGenerationSystem : ComponentSystem
{
private static EntityManager entityManager;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
public static void Initialize()
{
entityManager = World.Active.GetOrCreateManager();
}
protected override void OnUpdate()
{
Entities.ForEach();
}
}
I know I haven't entered parameters yet for Entities.ForEach(); — that’s not my issue. I get the error message;
> "The name 'Entities' does not exist in> the current context"
Am I doing something wrong here?
↧