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> 1 exception was raised by workers: UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

so i was trying to build my android game and i cant becausei get this error along with 100 other errors so here is a portion o my editor log if its helpful: 47 actionable tasks: 8 executed, 39 up-to-date UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.Android.GradleInvokationException:ParseAndShowException() UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext) UnityEditor.Android.PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport) UnityEditor.Android.AndroidBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&) UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean) UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() UnityEditor.BuildPlayerWindow:OnGUI() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) UnityEditor.HostView:Invoke(String) UnityEditor.HostView:OldOnGUI() UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() UnityEngine.UIElements.EventDispatcher:OpenGate() UnityEngine.UIElements.EventDispatcherGate:Dispose() UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CommandInvokationFailure: Gradle build failed. C:/Program Files/Unity/2019.4.1f1/Editor/Data/PlaybackEngines/AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease" stderr[ FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':launcher:packageRelease'.> 1 exception was raised by workers: java.lang.RuntimeException: java.lang.RuntimeException: com.android.ide.common.signing.KeytoolException: Failed to read key planko from store "C:\Users\netwave\Documents\Builds\karimkhalifa.keystore": Keystore was tampered with, or password was incorrect * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. * Get more help at https://help.gradle.org BUILD FAILED in 11s ] stdout[> Configure project :launcher Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only> Task :launcher:preBuild UP-TO-DATE> Task :unityLibrary:preBuild UP-TO-DATE> Task :unityLibrary:preReleaseBuild UP-TO-DATE> Task :launcher:prepareLintJar UP-TO-DATE> Task :unityLibrary:checkReleaseManifest UP-TO-DATE> Task :unityLibrary:processReleaseManifest> Task :unityLibrary:compileReleaseAidl NO-SOURCE> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE> Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE> Task :unityLibrary:generateReleaseResValues UP-TO-DATE> Task :unityLibrary:generateReleaseResources UP-TO-DATE> Task :unityLibrary:packageReleaseResources UP-TO-DATE> Task :unityLibrary:generateReleaseRFile UP-TO-DATE> Task :unityLibrary:prepareLintJar UP-TO-DATE> Task :unityLibrary:generateReleaseSources UP-TO-DATE> Task :launcher:preReleaseBuild> Task :launcher:compileReleaseAidl NO-SOURCE> Task :launcher:compileReleaseRenderscript NO-SOURCE> Task :launcher:checkReleaseManifest UP-TO-DATE> Task :unityLibrary:javaPreCompileRelease UP-TO-DATE> Task :launcher:generateReleaseBuildConfig UP-TO-DATE> Task :launcher:generateReleaseSources UP-TO-DATE> Task :launcher:mainApkListPersistenceRelease UP-TO-DATE> Task :launcher:generateReleaseResValues UP-TO-DATE> Task :launcher:generateReleaseResources UP-TO-DATE> Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE> Task :unityLibrary:bundleLibCompileRelease UP-TO-DATE> Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE> Task :unityLibrary:mergeReleaseShaders UP-TO-DATE> Task :unityLibrary:compileReleaseShaders UP-TO-DATE> Task :unityLibrary:generateReleaseAssets UP-TO-DATE> Task :launcher:mergeReleaseResources UP-TO-DATE> Task :launcher:javaPreCompileRelease UP-TO-DATE> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE> Task :launcher:processReleaseManifest> Task :unityLibrary:packageReleaseAssets> Task :unityLibrary:bundleLibRuntimeRelease UP-TO-DATE> Task :unityLibrary:processReleaseJavaRes NO-SOURCE> Task :unityLibrary:bundleLibResRelease UP-TO-DATE> Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE> Task :unityLibrary:transformNativeLibsWithMergeJniLibsForRelease UP-TO-DATE> Task :unityLibrary:transformNativeLibsWithStripDebugSymbolForRelease UP-TO-DATE> Task :unityLibrary:transformNativeLibsWithIntermediateJniLibsForRelease UP-TO-DATE> Task :launcher:processReleaseResources> Task :launcher:compileReleaseJavaWithJavac UP-TO-DATE> Task :launcher:compileReleaseSources UP-TO-DATE> Task :launcher:lintVitalRelease> Task :launcher:mergeReleaseShaders UP-TO-DATE> Task :launcher:compileReleaseShaders UP-TO-DATE> Task :launcher:generateReleaseAssets UP-TO-DATE> Task :launcher:mergeReleaseAssets> Task :launcher:validateSigningRelease UP-TO-DATE> Task :launcher:signingConfigWriterRelease UP-TO-DATE> Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE> Task :launcher:transformClassesWithDexBuilderForRelease UP-TO-DATE> Task :launcher:transformDexArchiveWithExternalLibsDexMergerForRelease UP-TO-DATE> Task :launcher:transformDexArchiveWithDexMergerForRelease UP-TO-DATE> Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE> Task :launcher:transformNativeLibsWithMergeJniLibsForRelease UP-TO-DATE> Task :launcher:transformNativeLibsWithStripDebugSymbolForRelease UP-TO-DATE> Task :launcher:processReleaseJavaRes NO-SOURCE> Task :launcher:transformResourcesWithMergeJavaResForRelease UP-TO-DATE> Task :launcher:packageRelease FAILED Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0. Use '--warning-mode all' to show the individual deprecation warnings. See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings 47 actionable tasks: 8 executed, 39 up-to-date ] exit code: 1 at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00033] in :0 at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00017] in :0 at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in :0 at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in :0 at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0002a] in :0 Rethrow as GradleInvokationException: Gradle build failed at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004b] in :0 at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000d1] in :0 at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in :0 Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x00020] in :0 at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x0011a] in :0 at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00349] in :0 at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in :0 at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in :0 UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean) UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() UnityEditor.BuildPlayerWindow:OnGUI() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) UnityEditor.HostView:Invoke(String) UnityEditor.HostView:OldOnGUI() UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() UnityEngine.UIElements.EventDispatcher:OpenGate() UnityEngine.UIElements.EventDispatcherGate:Dispose() UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (Filename: Line: 0) Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 130.5 MB. System memory in use after: 128.2 MB. Unloading 1135 unused Assets to reduce memory usage. Loaded Objects now: 2995. Total: 337.984600 ms (FindLiveObjects: 0.842600 ms CreateObjectMapping: 0.200100 ms MarkObjects: 333.061500 ms DeleteObjects: 3.878800 ms) LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 118 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 347.874 ms Integration: 251.790 ms Integration of assets: 41.779 ms Thread Wait Time: 23.159 ms Total Operation Time: 664.601 ms System memory in use before: 127.2 MB. System memory in use after: 127.7 MB. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 6310. Total: 321.771900 ms (FindLiveObjects: 0.966800 ms CreateObjectMapping: 0.168700 ms MarkObjects: 320.580100 ms DeleteObjects: 0.055100 ms) Build completed with a result of 'Failed' in 208 seconds (208139 ms) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() UnityEditor.BuildPlayerWindow:OnGUI() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) UnityEditor.HostView:Invoke(String) UnityEditor.HostView:OldOnGUI() UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() UnityEngine.UIElements.EventDispatcher:OpenGate() UnityEngine.UIElements.EventDispatcherGate:Dispose() UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnityEditor.BuildPlayerWindow+BuildMethodException: 97 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in :0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() UnityEditor.BuildPlayerWindow:OnGUI() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) UnityEditor.HostView:Invoke(String) UnityEditor.HostView:OldOnGUI() UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() UnityEngine.UIElements.EventDispatcher:OpenGate() UnityEngine.UIElements.EventDispatcherGate:Dispose() UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Refresh completed in 0.415163 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 414.857ms ApplyChangesToAssetFolders: 10.012ms WriteModifiedImportersToTextMetaFiles: 0.090ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 389.259ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 7.379ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.096ms VerifyGuidPMRegistrations: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.394ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.950ms GetLoadedSourceAssetsSnapshot: 0.911ms PersistCurrentRevisions: 4.358ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.025ms Refresh completed in 0.081845 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 81.143ms ApplyChangesToAssetFolders: 2.261ms WriteModifiedImportersToTextMetaFiles: 0.080ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 67.648ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 5.439ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.026ms VerifyGuidPMRegistrations: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.488ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.023ms GetLoadedSourceAssetsSnapshot: 1.087ms PersistCurrentRevisions: 2.051ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.016ms Refresh completed in 0.079491 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 79.466ms ApplyChangesToAssetFolders: 1.030ms WriteModifiedImportersToTextMetaFiles: 0.093ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 67.816ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 5.806ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.035ms VerifyGuidPMRegistrations: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.311ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.025ms GetLoadedSourceAssetsSnapshot: 1.212ms PersistCurrentRevisions: 1.610ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.020ms Refresh completed in 0.093566 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 93.275ms ApplyChangesToAssetFolders: 2.154ms WriteModifiedImportersToTextMetaFiles: 0.125ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 76.998ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 8.276ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.025ms VerifyGuidPMRegistrations: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.320ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.122ms GetLoadedSourceAssetsSnapshot: 1.166ms PersistCurrentRevisions: 3.107ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.016ms Any help would be much appreciated.

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