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How to resolve An object reference is required for the non-static field, method, or property 'PlayerHP.health'

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Hi everyone, so im making a game and when my player is hit by a bullet, his health will decrease. However, right now there is an error between my bullet script and my PlayerHP script Assets\Script\BulletMovementTest.cs(53,13): error CS0120: An object reference is required for the non-static field, method, or property 'PlayerHP.health' Bullet script void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.tag == "Player") { PlayerHP.health -= 1; gameObject.SetActive(false); Instantiate(impactEffect, transform.position, transform.rotation); Debug.Log("hit"); } PlayerHP using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerHP : MonoBehaviour { public int health; public int numOfHearts; public Image[] hearts; public Sprite fullHeart; public Sprite emptyHeart; void Update() { if (health > numOfHearts) { health = numOfHearts; } for (int i = 0; i < hearts.Length; i++) { if (i < health) { hearts[i].sprite = fullHeart; } else { hearts[i].sprite = emptyHeart; } if (i < numOfHearts) { hearts[i].enabled = true; } else { hearts[i].enabled = false; } } } } Would appreciate it if anyone can tell me how to resolve this error!

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