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What is TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations and how do I fix it.

So I was just minding my own business making a quick little game in Unity2D and then I got these error that I am unsure of how to fix or what they mean: `TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 28` and `Allocation of 28 bytes at 0000022F800000B0` I am assuming these are being caused by a memory leak but I am not sure and nothing in my code looks like it would cause a memory leak. Here is the only script I have in my game right now: ` using UnityEngine; public class PlayerMovement : MonoBehaviour { protected float speed = 10.0f; protected float jumpSpeed = 15.0f; protected bool isGrounded = false; public Rigidbody2D rb2; void Update() { if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) { rb2.AddForce(transform.right * -speed); } else if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) { rb2.AddForce(transform.right * speed); } else if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.UpArrow)) { if (isGrounded) { rb2.AddForce(transform.up * jumpSpeed); } } } void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Ground") { isGrounded = true; } } void OnCollisionExit2D(Collision2D col) { isGrounded = false; } } ` (^ yeah i know it's really messy don't judge me) So what in this script is causing this error

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