The following error message displays in the Unity Console when I exceed 60% in memory usage:
The system is running out of memory. Please close applications to free memory or free up space on the partition where the pagefile is located.
Used memory (physical and paged): 64% (6634MB of 10240MB).
Discarding profiler frames data.
I have sufficient hard disk space available for swap, but no new swap files are created because the system does not have the need to. The problem started after upgrading to Unity 2019.3.11f1 from 2019.3.6f1 I'm working with the Universal Render Pipeline. The extreme cases the editor completely hangs during some sort of file processing operation and I have to kill and restart it. It has gotten so bad that I cannot run my browser, IDE and Unity all at the same time. My specs are below:
Macbook pro 13" ,Core i5, 2.8 Ghz, 8GB Ram, 256GB SSD
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