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GameObject only spawning 60% of the time (c#)

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I am currently working on my first unity game outside of a tutorial. I am trying to get a coin to spawn on the y axis at random positions. I have done this in c#, except the code only works some times (60% - 70% of the time). The other times the coin does not spawn and an error message saying **NullReferenceException: Object reference not set to an instance of an object** appears. Can you please help me. Here is the scripts thats spawns the coin prefab: using UnityEngine; using System.Collections; public class CoinSpawner : MonoBehaviour { public GameObject Collectible; private float Miny = -2.6f; private float Maxy = 2.6f; // Use this for initialization void Start () { Debug.Log ("Called"); spawnCoin (); } public void spawnCoin () { Vector3 coin = new Vector3 (-2.1f, Random.Range (Miny, Maxy),0); Instantiate (Collectible, coin, Quaternion.identity); } // Update is called once per frame void Update () { } } Here is the script that tells the coin what to do once spawned: using UnityEngine; using System.Collections; public class CoinBehaviour : MonoBehaviour { public CoinSpawner coinSpawner; public int scoreValue = 1; public ScoreKeeper scoreKeeper; // Use this for initialization void Start () { // Get Score text thingy scoreKeeper = GameObject.Find ("0000").GetComponent (); // Get coin spawner thingy coinSpawner = GameObject.Find ("Spawner").GetComponent(); } void OnTriggerEnter2D (Collider2D col) { if (col.gameObject.tag == "Player") { Debug.Log ("Hit"); Destroy (gameObject); coinSpawner.spawnCoin(); scoreKeeper.Score(scoreValue); } } } Picture of Game while working: ![alt text][1] Picture of Game while not working: ![alt text][2] [1]: /storage/temp/56804-screen-shot-2015-10-23-at-32704-pm.png [2]: /storage/temp/56805-screen-shot-2015-10-23-at-32721-pm.png

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