Hello there, I have been attempting to use ARKit Remote with an Iphone XR through Unity 2017.4.18 on a windows PC. I have the built application on the Iphone XR, but when I try to connect them through the console, I keep getting the error "Couldn't Create Device API for Device." Does anyone know what I could be doing wrong? Something else that might be important is that the Iphone XR shows up as "Unknown Iphone" and I have been using the selection any IOS device for the dropdown box in the unity remote tab under editor.
Here are the logs for the errors:
The first 3 errors are identical: ApplicationException: Couldn't create device API for device: 00008020001D78421491002E UnityEditor.Modules.ModuleManager.GetDevice (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Modules/ModuleManager.cs:510) UnityEditor.IDeviceUtils.StartPlayerConnectionSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:27) UnityEditorInternal.ProfilerDriver:DirectURLConnect(String) UnityEditor.ConsoleAttachProfilerUI:SelectClick(Object, String[], Int32)
The last error is:
Could not start player connection support for device: ApplicationException: Couldn't create device API for device: 00008020001D78421491002E UnityEditor.Modules.ModuleManager.GetDevice (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Modules/ModuleManager.cs:510) UnityEditor.IDeviceUtils.StartPlayerConnectionSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:27) UnityEditorInternal.ProfilerDriver:DirectURLConnect(String) UnityEditor.ConsoleAttachProfilerUI:SelectClick(Object, String[], Int32)
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[1]: /storage/temp/152014-editor.png
[2]: /storage/temp/152015-settings.png
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