When building out an IOS game as release, the console says "Failed to add the asset file size for sharedassets1.resource Unity Editor.HostView:OnGUI". I have looked up my problem but did not get a solid answer on what was causing it or how to fix it. So what is it? Does it affect my game? How to solve it if it is a problem? You might have to dumb it down for me because I do not know all the Unity terminology, but would love some reasoning. Thanks for your time!
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