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Problem with Social.ReportScore

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Hi all! Can't figure out a problem. I have registered "leaderboard01" (public string leaderboardID = "leaderboard01"; ) in itunesconnect, next code goes well: void Start () { DoLeaderboard (); } void DoLeaderboard () { m_Leaderboard = Social.Active.CreateLeaderboard(); m_Leaderboard.id = leaderboardID; m_Leaderboard.LoadScores(result => DidLoadLeaderboard(result)); } void DidLoadLeaderboard (bool result) { Debug.Log("Received " + m_Leaderboard.scores.Length + " scores"); foreach (IScore score in m_Leaderboard.scores) { Debug.Log(score); } but void Update () { #if UNITY_IPHONE if(gameOver == true) { // REPORT THE PLAYER'S SCORE WHEN THE GAME IS OVER USE A GUI BUTTON TO FLIP THE BOOLEAN FROM FALSE TO TRUE SO THIS GETS CALLED ReportScore(highScoreInt, leaderboardID); gameOver = false; } #endif } void ReportScore (long score, string leaderboardID) { Debug.Log ("Reporting score " + score + " on leaderboard " + leaderboardID); Social.ReportScore (score, leaderboardID, success => { Debug.Log(success ? "Reported score to leaderboard successfully" : "Failed to report score"); }); } gives an error: "Leaderboard not found." Does anybody know what can cause an error in Social.ReportScore?

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