When I apply the script, I get an error message. I want to know what it is.
How to fix it?
FileNotFoundException: Could not load file or assembly 'Assembly-CSharp' or one of its dependencies
System.AppDomain.Load (System.String assemblyString, System.Security.Policy.Evidence assemblySecurity, System.Boolean refonly) (at <23c160f925be47d7a4fd083a3a62c920>:0)
System.AppDomain.Load (System.String assemblyString) (at <23c160f925be47d7a4fd083a3a62c920>:0)
(wrapper remoting-invoke-with-check) System.AppDomain.Load(string)
System.Reflection.Assembly.Load (System.String assemblyString) (at <23c160f925be47d7a4fd083a3a62c920>:0)
MMD4MecanimEditorCommon.GetAssemblyCSharpType (System.String typeName) (at :0)
MMD4MecanimImporterImplEditor._GetMMD4MecanimModelType () (at :0)
MMD4MecanimImporterImplEditor._MakeModel (UnityEngine.GameObject modelGameObject, System.String fbxAssetPath, UnityEngine.TextAsset modelData, UnityEngine.TextAsset indexData, UnityEngine.TextAsset vertexData, System.Boolean isSkinned)
(at :0)
MMD4MecanimImporterImplEditor._CheckModelInScene
(UnityEngine.GameObject gameObject, System.String assetPath, System.Boolean isSkinningMesh) (at :0)
MMD4MecanimImporterImplEditor._ForceAllCheckModelInScene
(UnityEngine.GameObject gameObject) (at :0)
MMD4MecanimImporterImplEditor._ForceAllCheckModelInScene () (at :0)
MMD4MecanimImporterImplEditor+<>c.<.cctor>b__18_2 () (at :0)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions ()
(at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:303)
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