Got this error: "Number of renderers and sorting groups handled (4096) is greater than the limit (4095), Sorting Group is disabled."
Ite's strange, because I have on scene:
sprites - 4236
sorting groups - 725
mesh renderers - 549
Anyone have an idea which meshes are causing this problem? Is it so mych problem to have so many sprites and objects on a scene? Maybe someone gime me a ideas or links for optimizations.
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